AI Insights · Timothy · April 2021
Q1 2021 Android Cooking Games Performance in Europe
Explore the performance trends of the top cooking games on Android in Europe for Q1 2021, with data provided by Sensor Tower. Insights into downloads, revenue, and weekly active users are highlighted.
The first quarter of 2021 presented an engaging tableau of user engagement for the top cooking games on Android across Europe. Data provided by Sensor Tower offers a glimpse into the performance metrics of these culinary-themed applications.
My Cafe — Restaurant Game from Melsoft Games Ltd showed fluctuating revenue, peaking at nearly $230K in the week of February 8th and then tapering to around $157K by the end of March. Downloads started strong with over 130K in the first week of January but saw a gradual decline to approximately 78K by the end of the quarter. Weekly active users began at over 450K and dipped to around 391K in the same period.
Cooking Diary® Restaurant Game by Mytona had its revenue cresting at $190K in the first week of January, descending to about $161K by the close of March. Downloads experienced a drop from 40K in the first week of January to roughly 21K by the quarter's end. The game's weekly active users followed a similar downward trend, starting from 361K and settling at around 282K.
ZenLife Games Ltd's Cooking Madness: A Chef's Game saw its revenue oscillate, reaching a high of nearly $59K in the week of February 8th before falling to around $50K by March 29th. The game's downloads showed a decrease from 144K at the end of December to about 79K by the end of March. Weekly active users began at over 900K but witnessed a decrease to approximately 706K.
Cooking Fever: Restaurant Game from Nordcurrent Games had a consistent revenue stream, starting at $31K and experiencing a slight uptick to $25K by the quarter's conclusion. Downloads saw a peak of 116K in the first week of January and a gradual decline to 82K by the end of March. The weekly active users showed resilience, starting at 950K and growing to 837K, indicating a sustained user interest.
Lastly, Bingo Frenzy-Live Bingo Games from Gluon Interactive Ltd., although not a traditional cooking game, fits within the broader category of casual gaming with similar audience appeal. The game's revenue showed an upward trend from $20K in the last week of December to around $26K by the end of March. Downloads had an impressive increase from 3.9K to over 9.3K, and weekly active users rose from 29K to just over 41K, suggesting growing popularity.
For more detailed insights and analyses, Sensor Tower's comprehensive data platform can provide further exploration into the performance of these and other mobile applications.